Maul: Shapeshift into a werebear and maul an enemy, dealing 64-78 and Fortifying yourself for 15.Storm Strike: Electricity gathers around your weapon, dealing 53-65 split between your target and up to 3 nearby enemies.Shred: Shapeshift into a werewolf and shred an enemy, dealing 175-214. Each time you hit an enemy with Earthspike, your chance to deal a Crushing Blow to that target is increased by 10%. Earthspike: Sunder the earth, impaling the first enemy hit for 42-52.Given that currently there’s very little info on the druid skills Diablo 4 Druid Skills Basic attacks Yes, I know the naming is lame but I just wanted to vent all this cause I love druids and I wanna see this class shine in Diablo 4… At least in 1 game to have his deserved spot under the sunlight…or cursed moon? Tectonic shatter: jumps in the air toward the target and slams with a massive aoe damage + slow for a very limited time Mark of the beast: Buff increasing movement speed and physical damage based on percentage of HP (this would give you an incentive to make a tanky bear, for instance).ĭread roar: stuns the enemy in the vicinity for a very limited time and reduces his physical damage negation Thick skin: Reduced damage by elementals and possibly cursed monsters for a limited period Rabid lunge: to target + bite inflicting high amount of bleed damage and maybe slow for 2-3 seconds (would be essential for PvP)įeral bloodthirst: gain attack and movement speed based on missing health It has to be fast not only by hitting but also movement.įerious leap + very fast several hits with higher percent critical damage on impact I strongly believe that the werewolf should be way more dynamic and destructive class. Given that currently there’s very little info on the druid skills, I decided to share a few ideas that could break the rigidity of the druid we all know in D2 for all these years make this class much more enjoyable to play.
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